Complete.Org: Mailing Lists: Archives: freeciv-dev: June 2003:
[Freeciv-Dev] Re: (PR#4326) Pathfinding
Home

[Freeciv-Dev] Re: (PR#4326) Pathfinding

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: ChrisK@xxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#4326) Pathfinding
From: "Raimar Falke" <rf13@xxxxxxxxxxxxxxxxx>
Date: Tue, 3 Jun 2003 13:21:04 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Sat, May 31, 2003 at 12:20:49PM -0700, ChrisK@xxxxxxxx wrote:
> 
> Problem No. 3:
> 
> With the old code, I was able to send a land unit (not marine) from a ship
> into an empty enemy city. It knew that the direct way was impossible and did
> chose a way from ship onto land, from land into city.
> 
> The new code throws an error: only marines can attack from sea.

This seems interresting. It should find the correct path. Do you have
a savegame?

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "Premature optimization is the root of all evil."
    -- D. E. Knuth in "Structured Programming with go to Statements"




[Prev in Thread] Current Thread [Next in Thread]