[Freeciv-Dev] Re: (PR#4326) Pathfinding
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On Sat, May 31, 2003 at 12:20:49PM -0700, ChrisK@xxxxxxxx wrote:
>
> Problem No. 3:
>
> With the old code, I was able to send a land unit (not marine) from a ship
> into an empty enemy city. It knew that the direct way was impossible and did
> chose a way from ship onto land, from land into city.
>
> The new code throws an error: only marines can attack from sea.
This seems interresting. It should find the correct path. Do you have
a savegame?
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"Premature optimization is the root of all evil."
-- D. E. Knuth in "Structured Programming with go to Statements"
[Freeciv-Dev] Re: (PR#4326) Pathfinding, Raimar Falke, 2003/06/03
[Freeciv-Dev] Re: (PR#4326) Pathfinding, Gregory Berkolaiko, 2003/06/06
[Freeciv-Dev] Re: (PR#4326) Pathfinding, Gregory Berkolaiko, 2003/06/06
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