[Freeciv-Dev] Re: (PR#576) Re: Play By E-Mail - PBEM
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On Tue, Jun 03, 2003 at 01:06:27PM -0700, Paul Zastoupil wrote:
> On Tue, Jun 03, 2003 at 12:48:34PM -0700, Raimar Falke wrote:
> > On Wed, May 28, 2003 at 12:20:21PM -0700, Per I. Mathisen wrote:
> > >
> > > So I just don't see where the problem is.
> >
> > .......................
> > ......x.y..1...........
> > .......................
> >
> > x and y are units of two different players. x has no moves. y moved
> > from 1 to the current position. x and y now see each other. Now there
> > is a new turn. Both units get full moves. Now the starting player has
> > an advantage. If x starts it can decide upon the type and current HP
> > of x and y if it wishes to attack or to retreat. Suppose that it
> > always make the correct decision than we have:
> > - x is better than y: x attacks and y has no chance to retreat
> > - y is better than x: x retreats. If both units has the same speed y
> > can't catch x. So y can't get a chance to kill the weaker x.
>
> But if x and y are reversed? Doesn't y have the advantage since x is
> out of moves? It doesn't really matter with units in the field, since
> the order stays consistent. When new movement points are applied
> doesn't really matter.
>
> The only time it makes a difference is when new units are built because
> that happens at "the same time" for all players.
It becomes an advantage exactly when GOTO is used; as I wrote earlier in this
thread, the 2nd player gets an advantage out of this, the 1st not.
> > Seems unfair for me. I didn't say that this is a common situation.
It is an important situation. That can decide battles.
Christian
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
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