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[Freeciv-Dev] Re: (PR#576) Re: Play By E-Mail - PBEM
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[Freeciv-Dev] Re: (PR#576) Re: Play By E-Mail - PBEM

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To: tomg@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#576) Re: Play By E-Mail - PBEM
From: "Anthony J. Stuckey" <astuckey@xxxxxxxx>
Date: Tue, 3 Jun 2003 20:55:14 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Tue, Jun 03, 2003 at 12:48:34PM -0700, Raimar Falke wrote:
> .......................
> ......x.y..1...........
> .......................
> 
> x and y are units of two different players. x has no moves. y moved
> from 1 to the current position. x and y now see each other. Now there
> is a new turn. Both units get full moves. Now the starting player has
> an advantage. If x starts it can decide upon the type and current HP
> of x and y if it wishes to attack or to retreat. Suppose that it
> always make the correct decision than we have:
>  - x is better than y: x attacks and y has no chance to retreat
>  - y is better than x: x retreats. If both units has the same speed y
>  can't catch x. So y can't get a chance to kill the weaker x.
> 
> Seems unfair for me. I didn't say that this is a common situation.

        Seems like a pure quantization based upon the idea of turns to me.
Even if you plan to interleave moves by every single action point of every
unit, you'll never get rid of this kind of situation.  I don't see what the
problem is.



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