[Freeciv-Dev] Re: (PR#4326) Pathfinding
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On Tue, Jun 03, 2003 at 02:02:12PM -0700, Raimar Falke wrote:
> On Fri, May 30, 2003 at 01:50:54PM -0700, ChrisK@xxxxxxxx wrote:
> > On Fri, May 30, 2003 at 08:08:14AM -0700, Gregory Berkolaiko wrote:
> > >
> > > client/goto.c:348
> > >
> > > Please experiment with different values for the turn_mode
> > > (TM_NONE, TM_CAPPED, TM_BEST_TIME, TM_WORST_TIME) and tell us which you
> > > like the most.
> >
> > Urghs. I don't understand the diploma thesis in path_finding.h
> >
> > What I *want* is that the chance of reaching tile n+1 from tile n is
> > weighted with its statistical rate, in computing the move cost.
>
> Let's see if I understood you.
You didn't.
Ex.1 (settler)
way 1: street - street - grassland
33%: 1 move
67%: 2 moves
way 2: mountains - grassland
100%: 2 moves
--> should choose way 1, actually chooses way 2
Ex.2 (diplomat)
way 1: mountains - grassland - forest - grassland
50%: 3 moves
50%: 4 moves
way 2: hills - forest - grassland - grassland
100%: 3 moves
--> should choose way 2, actually chooses way 1 (tested with TB_BEST_TIME,
whatever that means)
The task of GOTO is: Get there as quick as possible.
Christian
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
[Freeciv-Dev] Re: (PR#4326) Pathfinding, Raimar Falke, 2003/06/03
[Freeciv-Dev] Re: (PR#4326) Pathfinding, Gregory Berkolaiko, 2003/06/06
[Freeciv-Dev] Re: (PR#4326) Pathfinding, Gregory Berkolaiko, 2003/06/06
Message not available
[Freeciv-Dev] Re: (PR#4326) Pathfinding, Gregory Berkolaiko, 2003/06/09
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