[Freeciv-Dev] Re: (PR#4326) Pathfinding
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On Sat, Jun 07, 2003 at 07:24:40AM -0700, ChrisK@xxxxxxxx wrote:
> problem no 5
>
> waypoints on enemy units are problematic.
>
> When I set a waypoint (G key) on an enemy unit, the client draws the line to
> that unit, and still shows the GOTO arrow *but* doesn't show a line
> continuation, that is, it doesn't except any tile as target anymore.
>
> Of course it might not be useful to define further targets in this case
> (I seem to remember that this has been possible before) but the UI should be
> consistent at least (fx take that unit as target and finish G command).
>
> It would be a nice feature to be allowed to shoot down several units in one
> move BTW.
Yes you can enter a such a tile but can't leave it.
Raimar
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- [Freeciv-Dev] Re: (PR#4326) Pathfinding, (continued)
[Freeciv-Dev] Re: (PR#4326) Pathfinding, Raimar Falke, 2003/06/03
[Freeciv-Dev] Re: (PR#4326) Pathfinding, Gregory Berkolaiko, 2003/06/06
[Freeciv-Dev] Re: (PR#4326) Pathfinding, Gregory Berkolaiko, 2003/06/06
Message not available
[Freeciv-Dev] Re: (PR#4326) Pathfinding, Gregory Berkolaiko, 2003/06/09
[Freeciv-Dev] Re: (PR#4326) Pathfinding, Gregory Berkolaiko, 2003/06/09
[Freeciv-Dev] Re: (PR#4326) Pathfinding, Gregory Berkolaiko, 2003/06/10
[Freeciv-Dev] Re: (PR#4326) Pathfinding, Gregory Berkolaiko, 2003/06/11
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