[Freeciv-Dev] Re: (PR#4326) Pathfinding
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On Fri, 6 Jun 2003, Raimar Falke wrote:
> On Tue, Jun 03, 2003 at 02:12:29PM -0700, ChrisK@xxxxxxxx wrote:
> > On Tue, Jun 03, 2003 at 01:21:04PM -0700, Raimar Falke wrote:
> > > On Sat, May 31, 2003 at 12:20:49PM -0700, ChrisK@xxxxxxxx wrote:
> > > >
> > > > Problem No. 3:
> > > >
> > > > With the old code, I was able to send a land unit (not marine) from a
> > > > ship
> > > > into an empty enemy city. It knew that the direct way was impossible
> > > > and did
> > > > chose a way from ship onto land, from land into city.
> > > >
> > > > The new code throws an error: only marines can attack from sea.
> > >
> > > This seems interresting. It should find the correct path. Do you have
> > > a savegame?
> >
> > Attack Lahore.
>
> I see. The solution is to use unit.c:test_unit_move_to_tile in
> pft.c:normal_move_unit. However this isn't easy since we don't have
> the unit type which test_unit_move_to_tile
> wants. test_unit_move_to_tile needs this for the marines flag.
>
> Greg: you may now see why I prefered a flags field in pf_parameter
> instead of the zoc_used field.
I admit I was thinking the same. But we need to carefully consider what
we do, because some AI calculations need to ignore ZoC... or use a
different notion of ZoC.
Another solution is write another MC-callback marine_move_unit.
G.
- [Freeciv-Dev] Re: (PR#4326) Pathfinding, (continued)
[Freeciv-Dev] Re: (PR#4326) Pathfinding, Raimar Falke, 2003/06/03
[Freeciv-Dev] Re: (PR#4326) Pathfinding, Gregory Berkolaiko, 2003/06/06
[Freeciv-Dev] Re: (PR#4326) Pathfinding,
Gregory Berkolaiko <=
Message not available
[Freeciv-Dev] Re: (PR#4326) Pathfinding, Gregory Berkolaiko, 2003/06/09
[Freeciv-Dev] Re: (PR#4326) Pathfinding, Gregory Berkolaiko, 2003/06/09
[Freeciv-Dev] Re: (PR#4326) Pathfinding, Gregory Berkolaiko, 2003/06/10
[Freeciv-Dev] Re: (PR#4326) Pathfinding, Gregory Berkolaiko, 2003/06/11
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