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[Freeciv-Dev] Re: (PR#4326) Pathfinding
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[Freeciv-Dev] Re: (PR#4326) Pathfinding

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To: ChrisK@xxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#4326) Pathfinding
From: "Gregory Berkolaiko" <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Fri, 6 Jun 2003 11:06:29 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Fri, 6 Jun 2003, Raimar Falke wrote:

> On Tue, Jun 03, 2003 at 02:12:29PM -0700, ChrisK@xxxxxxxx wrote:
> > On Tue, Jun 03, 2003 at 01:21:04PM -0700, Raimar Falke wrote:
> > > On Sat, May 31, 2003 at 12:20:49PM -0700, ChrisK@xxxxxxxx wrote:
> > > > 
> > > > Problem No. 3:
> > > > 
> > > > With the old code, I was able to send a land unit (not marine) from a 
> > > > ship
> > > > into an empty enemy city. It knew that the direct way was impossible 
> > > > and did
> > > > chose a way from ship onto land, from land into city.
> > > > 
> > > > The new code throws an error: only marines can attack from sea.
> > > 
> > > This seems interresting. It should find the correct path. Do you have
> > > a savegame?
> > 
> > Attack Lahore.
> 
> I see. The solution is to use unit.c:test_unit_move_to_tile in
> pft.c:normal_move_unit. However this isn't easy since we don't have
> the unit type which test_unit_move_to_tile
> wants. test_unit_move_to_tile needs this for the marines flag.
> 
> Greg: you may now see why I prefered a flags field in pf_parameter
> instead of the zoc_used field.

I admit I was thinking the same.  But we need to carefully consider what 
we do, because some AI calculations need to ignore ZoC...  or use a 
different notion of ZoC.

Another solution is write another MC-callback marine_move_unit.

G.




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