[Freeciv-Dev] Re: (PR#2581) Layers proposal redux
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On Mon, May 26, 2003 at 03:46:58PM -0700, Per I. Mathisen wrote:
>
> On Mon, 26 May 2003, Raimar Falke wrote:
> > One solution would be to operate with graphics. Small icons for
> > example on top of the values.
>
> Better, but it would still be nice to hide unnecessary information.
I think it is move about presenting all information which are needed
by the player.
> > > It would be better, I think, to make the layer it is in the primary, and
> > > show attack power as before for this layer, and then add attack powers in
> > > other layers as additional capabilities iff these attack powers > 0.
> > >
> > > So you'd have for example "5/4/2, air att 1, space att 3" for the above
> > > unit.
> >
> > And how would be bomber with no air attack look like?
> > "0/4/2, land att 5"?!
>
> Yes. What is wrong with that?
I just wanted a confirmation.
Raimar
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[Freeciv-Dev] Re: (PR#2581) Layers proposal redux, Per I. Mathisen, 2003/05/26
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[Freeciv-Dev] Re: (PR#2581) Layers proposal redux, Per I. Mathisen, 2003/05/26
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- [Freeciv-Dev] Re: (PR#2581) Layers proposal redux,
Raimar Falke <=
[Freeciv-Dev] Re: (PR#2581) Layers proposal redux, Per I. Mathisen, 2003/05/27
[Freeciv-Dev] Re: (PR#2581) Layers proposal redux, Gregory Berkolaiko, 2003/05/28
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[Freeciv-Dev] Re: (PR#2581) Layers proposal redux, Gregory Berkolaiko, 2003/05/28
[Freeciv-Dev] Re: (PR#2581) Layers proposal redux, Per I. Mathisen, 2003/05/28
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