[Freeciv-Dev] Re: (PR#2581) Layers proposal redux
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* Ben Webb (ben@xxxxxxxxxxxxxxxxxxxxxx) wrote:
> These are all[*] currently handled[+] by FreecivAC's generalised unit
> effects and classes. http://freecivac.sf.net/. Maybe Mike's code does
> this too; I don't know.
>
> [*] Well, F_IGWALL simply ignores any city-range defence modifiers,
> which is not quite the same thing as "ignore walls" but it works out
> much the same for the standard rulesets.
>
> [+] By "handled" I mean obsoleted, of course - the flags are removed, and
> replaced with unit effects.
Is freecivac dead ? According to sourceforge, there has not been any cvs
commit since August 2002.
Alan Schmitt
--
The hacker: someone who figured things out and made something cool happen.
- [Freeciv-Dev] Re: (PR#2581) Layers proposal redux, (continued)
[Freeciv-Dev] Re: (PR#2581) Layers proposal redux, Per I. Mathisen, 2003/05/26
[Freeciv-Dev] Re: (PR#2581) Layers proposal redux, Per I. Mathisen, 2003/05/27
[Freeciv-Dev] Re: (PR#2581) Layers proposal redux, Gregory Berkolaiko, 2003/05/28
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[Freeciv-Dev] Re: (PR#2581) Layers proposal redux, Gregory Berkolaiko, 2003/05/28
[Freeciv-Dev] Re: (PR#2581) Layers proposal redux, Per I. Mathisen, 2003/05/28
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