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[Freeciv-Dev] Re: (PR#2581) Layers proposal redux
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[Freeciv-Dev] Re: (PR#2581) Layers proposal redux

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To: raahul_da_man@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#2581) Layers proposal redux
From: "Alan Schmitt" <alan.schmitt@xxxxxxxxxxxxxxxxx>
Date: Wed, 28 May 2003 11:38:25 -0700
Reply-to: rt@xxxxxxxxxxxxxx

* Ben Webb (ben@xxxxxxxxxxxxxxxxxxxxxx) wrote:
> These are all[*] currently handled[+] by FreecivAC's generalised unit
> effects and classes. http://freecivac.sf.net/. Maybe Mike's code does
> this too; I don't know.
> 
> [*] Well, F_IGWALL simply ignores any city-range defence modifiers,
> which is not quite the same thing as "ignore walls" but it works out
> much the same for the standard rulesets.
> 
> [+] By "handled" I mean obsoleted, of course - the flags are removed, and
> replaced with unit effects.

Is freecivac dead ? According to sourceforge, there has not been any cvs
commit since August 2002.

Alan Schmitt

-- 
The hacker: someone who figured things out and made something cool happen.



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