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[Freeciv-Dev] Re: RFC: Layers Patch

[Freeciv-Dev] Re: RFC: Layers Patch

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: RFC: Layers Patch
From: Arnstein Lindgard <a-l@xxxxxxx>
Date: Wed, 28 May 2003 21:14:28 +0000

Raimar Falke <rf13@xxxxxxxxxxxxxxxxx> wrote:

> Leaving all this layer stuff out of this for a moment: what would be

Good idea. I was confusing myself.

> needed for a bombardment? IMHO only a attacked-unit-don't-defend
> flag. However if you do this you create a powerful unit. So you have
> to weaken it. Examples are:
>  - reduce attack power
>  - only allow one bombardment attack per turn
>  - allow these unit to be captured

Agree. Also in Civ3, airplanes 1) never exist on a tile that is not a
city. They attack and return instantaneously. When in a city, they
die automatically or capture. I guess this just means layers for
civ[12] mode will not complicate hypothetical Civ3 mode. 2) have other
uses than attacking units; destroying roads.


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