[Freeciv-Dev] Re: RFC: Layers Patch
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Raimar Falke <rf13@xxxxxxxxxxxxxxxxx> wrote:
> Leaving all this layer stuff out of this for a moment: what would be
Good idea. I was confusing myself.
> needed for a bombardment? IMHO only a attacked-unit-don't-defend
> flag. However if you do this you create a powerful unit. So you have
> to weaken it. Examples are:
> - reduce attack power
> - only allow one bombardment attack per turn
> - allow these unit to be captured
Agree. Also in Civ3, airplanes 1) never exist on a tile that is not a
city. They attack and return instantaneously. When in a city, they
die automatically or capture. I guess this just means layers for
civ[12] mode will not complicate hypothetical Civ3 mode. 2) have other
uses than attacking units; destroying roads.
Arnstein
- [Freeciv-Dev] Re: RFC: Layers Patch, (continued)
- [Freeciv-Dev] Re: RFC: Layers Patch,
Arnstein Lindgard <=
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