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[Freeciv-Dev] Re: RFC: Layers Patch

[Freeciv-Dev] Re: RFC: Layers Patch

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: RFC: Layers Patch
From: Greg Wooledge <greg@xxxxxxxxxxxx>
Date: Wed, 28 May 2003 19:05:58 -0400

Paul Zastoupil (paul@xxxxxxxxxxxxx) wrote:

> In CTP IIRC bombarding couldn't kill a unit.

Yes, it could.  It just needs more than one hit, usually, if the
defender has full health.  Try bombarding a city with a stack of 9
ships instead of a lone ship. ;-)

> Units also had a different
> bombard firepower than regular attacking.

That's correct, but you'd only know if by reading the *.txt files
that implement the functionality.  It's not documented in the game

> Even if thats not how it
> worked, it makes sense.  Attacking with artillery isn't really a good
> idea you can't exactly mow through the enemy cavalry while wheeling your
> cannons forward into them.  Even the most advanced artillery systems I
> know of (Paladin and Crusader) they don't fire on the move.

In addition to bombardment, Civ:CTP units have a "ranged attack power"
which is used when they're in the back row during a stacked combat.
Basically, it's lined up like this:

 Attacker           Defender

      P              P
   C                    C
      P              P
   C                    C
      P              P
   C                    C
      P              P
   C                    C
      P              P

You may have up to nine units on a tile, hard rule, set in stone.
You may have up to two rows of combat units (plus a third row for
noncombatants, if necessary).  The number of units in the front row
must be >= the number of units in the second row.  You may not have
more than 5 units in the front row.  Units will only be in the
second row if they have a ranged attack capability, or if they
overflow the first row (e.g. 9 Pikemen).  Units in the second row
who do *not* have ranged attack capability will do nothing.

At the beginning of the combat round, the Cannons (C) on each side
fire at the enemy Pikemen (P).  This may cause deaths.  Then, the
Pikemen who are still alive fight each other, using some algorithm
I never quite figured out, but it seems to involve a series of
one-on-one fights that are not shown separately, unless one side
has only a single Pikeman.

When all the Pikemen on one side are dead, the rows (on both sides!)
are re-formed from the remaining units, which means some of the
Cannons may have to move up.  Then the next round begins, starting
with Cannon fire from the rear, followed by melee in the front.

This repeats until one side is completely eliminated.

Greg Wooledge                  |   "Truth belongs to everybody."
greg@xxxxxxxxxxxx              |    - The Red Hot Chili Peppers     |

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