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[Freeciv-Dev] Re: RFC: Layers Patch

[Freeciv-Dev] Re: RFC: Layers Patch

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: RFC: Layers Patch
From: Arnstein Lindgard <a-l@xxxxxxx>
Date: Tue, 27 May 2003 23:24:40 +0000

"Per I. Mathisen" <per@xxxxxxxxxxx> wrote:

> To rehash, there are two problems:
>   - attacking a tile that contains a ground unit and an air unit results
> in behaviour that is not well defined and sometimes highly undesirable
>   - X transporting Y units into a tile with a unit by Z, where allied(X,
> Z) and !allied(Y, Z) results in illegal stacking

> Layers as such solves the former, the additional stacking rule which is
> part of my layers redux proposal solves the latter.

A-ha, seems like a good solution to a specific problem.

> If you are against layers, then please present a proposal to consistently
> solve the above two problems some other way.

I think now I agree completely with you. I'm just a bit wary of using the
layers to let units block attacks for other reasons than alliances.


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