[Freeciv-Dev] Re: RFC: Layers Patch
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On Wed, May 28, 2003 at 11:11:07PM +0100, Vasco Alexandre Da Silva Costa wrote:
> On Wed, 28 May 2003, Paul Zastoupil wrote:
>
> > In CTP IIRC bombarding couldn't kill a unit. Units also had a different
> > bombard firepower than regular attacking. Even if thats not how it
>
> Yes I also like the bombardment concept a lot for several things like
> attack at a distance.
>
> > worked, it makes sense. Attacking with artillery isn't really a good
> > idea you can't exactly mow through the enemy cavalry while wheeling your
>
> Huh, actually it is a good idea. Napoleon's claim to fame is that he was
> the first one who actually used short range artillery against troops in
> this fashion.
>
> The thing is he used shrapnel and small cannon instead of large cannon and
> high-explosives.
> Napoleon's army relied on infantry and field artillery to achieve its
> results rather than cavalry like in the old days or infantry barrages like
> the British did.
Well, they didn't wheel the artillery while firing it. I suppose this
falls under one of those "realism" issues that comes up from time to
time. What is a tile? If advancing into a tile to combat a unit, do I
have time to unlimber artillery? etc. etc.
>
> I guess today armies just use machine guns to the same effect and stopped
> using cannon with shrapnel.
>
> > cannons forward into them. Even the most advanced artillery systems I
> > know of (Paladin and Crusader) they don't fire on the move.
>
> Yes IIRC Paladin and the canceled Crusader could not fire on the move.
> They are used for ballistic precision high-explosive strikes at long
> range instead of direct fire using shrapnel like Napoleon's field
> artillery.
>
> ---
> Vasco Alexandre da Silva Costa @ Instituto Superior Tecnico, Lisboa
>
--
Paul Zastoupil
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