[Freeciv-Dev] Re: (PR#2581) Layers proposal redux
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On Wed, May 28, 2003 at 07:18:59AM -0700, Gregory Berkolaiko wrote:
> I disagree. AI already has to deal with exceptions like F_IGWALL,
> F_PIKEMEN, F_AEGIS and F_FIGHTER. Raimar's proposal allows, by setting
> bomber own layer attack power to be 0, to do away with F_FIGHTER. Split
> defence powers will allow to do the same with F_AEGIS. But what about the
> others?
These are all[*] currently handled[+] by FreecivAC's generalised unit
effects and classes. http://freecivac.sf.net/. Maybe Mike's code does
this too; I don't know.
[*] Well, F_IGWALL simply ignores any city-range defence modifiers,
which is not quite the same thing as "ignore walls" but it works out
much the same for the standard rulesets.
[+] By "handled" I mean obsoleted, of course - the flags are removed, and
replaced with unit effects.
Ben
--
ben@xxxxxxxxxxxxxxxxxxxxxx http://bellatrix.pcl.ox.ac.uk/~ben/
"Daleks don't like stairs. "
- Ian, 'Dr. Who - The Chase'
[Freeciv-Dev] Re: (PR#2581) Layers proposal redux, Per I. Mathisen, 2003/05/26
[Freeciv-Dev] Re: (PR#2581) Layers proposal redux, Per I. Mathisen, 2003/05/27
[Freeciv-Dev] Re: (PR#2581) Layers proposal redux, Gregory Berkolaiko, 2003/05/28
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[Freeciv-Dev] Re: (PR#2581) Layers proposal redux, Gregory Berkolaiko, 2003/05/28
[Freeciv-Dev] Re: (PR#2581) Layers proposal redux, Per I. Mathisen, 2003/05/28
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