Complete.Org: Mailing Lists: Archives: freeciv-dev: May 2003:
[Freeciv-Dev] Re: (PR#2581) Layers proposal redux
Home

[Freeciv-Dev] Re: (PR#2581) Layers proposal redux

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: raahul_da_man@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#2581) Layers proposal redux
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Mon, 26 May 2003 15:46:58 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Mon, 26 May 2003, Raimar Falke wrote:
> One solution would be to operate with graphics. Small icons for
> example on top of the values.

Better, but it would still be nice to hide unnecessary information.

> > It would be better, I think, to make the layer it is in the primary, and
> > show attack power as before for this layer, and then add attack powers in
> > other layers as additional capabilities iff these attack powers > 0.
> >
> > So you'd have for example "5/4/2, air att 1, space att 3" for the above
> > unit.
>
> And how would be bomber with no air attack look like?
> "0/4/2, land att 5"?!

Yes. What is wrong with that?

  - Per




[Prev in Thread] Current Thread [Next in Thread]