[Freeciv-Dev] Re: (PR#2581) Layers proposal redux
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On Sun, 25 May 2003, Raimar Falke wrote:
[which layer to attack after our own:]
> there are easy solutions. One is to pick the layer where I have [the]
> highest attacking power.
That works for me.
[different attack power for different layers:]
> Do I take this answer that in general agree to this idea?
Yes.
> > If not, do you have a concrete suggestion of when and how it might be
> > implemented?
>
> With plain-layers and without unit effects I think the patch is not
> complicated (but maybe no small since we have to do the ruleset
> loading, network extension and so on). I will do it if you or
> someother put in it.
Good, but first I want to hear _how_ you want to implement it. As simple
as possible, please. Preferably with no additional complexity to units
that don't need it.
- Per
[Freeciv-Dev] Re: (PR#2581) Layers proposal redux, Per I. Mathisen, 2003/05/26
Message not available
[Freeciv-Dev] Re: (PR#2581) Layers proposal redux, Per I. Mathisen, 2003/05/26
[Freeciv-Dev] Re: (PR#2581) Layers proposal redux, Per I. Mathisen, 2003/05/27
[Freeciv-Dev] Re: (PR#2581) Layers proposal redux, Gregory Berkolaiko, 2003/05/28
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