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[Freeciv-Dev] Re: (PR#2581) Layers proposal redux

[Freeciv-Dev] Re: (PR#2581) Layers proposal redux

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To: raahul_da_man@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#2581) Layers proposal redux
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Sun, 25 May 2003 09:08:52 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Sun, 25 May 2003, Raimar Falke wrote:
[which layer to attack after our own:]
> there are easy solutions. One is to pick the layer where I have [the]
> highest attacking power.

That works for me.

[different attack power for different layers:]
> Do I take this answer that in general agree to this idea?


> > If not, do you have a concrete suggestion of when and how it might be
> > implemented?
> With plain-layers and without unit effects I think the patch is not
> complicated (but maybe no small since we have to do the ruleset
> loading, network extension and so on). I will do it if you or
> someother put in it.

Good, but first I want to hear _how_ you want to implement it. As simple
as possible, please. Preferably with no additional complexity to units
that don't need it.

  - Per

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