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[Freeciv-Dev] Re: (PR#2581) Layers proposal redux
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[Freeciv-Dev] Re: (PR#2581) Layers proposal redux

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To: raahul_da_man@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#2581) Layers proposal redux
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Sun, 25 May 2003 09:00:20 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Sun, 25 May 2003, Juhani Heino wrote:
> >- You still must be able to move into (in principle) a tile in order
> > to be able to attack a unit there.
>
> What about shore bombardment?

Good point. Special exception.

> And marines - without the transport they couldn't move into the ocean
> tile, but they can attack it.

Marines can't attack ocean squares!?

> And I had a radical suggestion: does the battle have to go on
> until one is dead? After a few rounds you could leave the
> units there with reduced hitpoints. Especially in sub
> chasing it would be realistic that you catch it or probably
> not. And it's quite weird if a plane is blasted when it
> happens to lose to a sub... now very improbable but it makes
> sub catching too easy IMO.

Let's do/discuss one thing at a time...

  - Per




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