[Freeciv-Dev] Re: (PR#2581) Layers proposal redux
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On Sun, 25 May 2003, Juhani Heino wrote:
> >- You still must be able to move into (in principle) a tile in order
> > to be able to attack a unit there.
>
> What about shore bombardment?
Good point. Special exception.
> And marines - without the transport they couldn't move into the ocean
> tile, but they can attack it.
Marines can't attack ocean squares!?
> And I had a radical suggestion: does the battle have to go on
> until one is dead? After a few rounds you could leave the
> units there with reduced hitpoints. Especially in sub
> chasing it would be realistic that you catch it or probably
> not. And it's quite weird if a plane is blasted when it
> happens to lose to a sub... now very improbable but it makes
> sub catching too easy IMO.
Let's do/discuss one thing at a time...
- Per
[Freeciv-Dev] Re: (PR#2581) Layers proposal redux, Per I. Mathisen, 2003/05/26
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[Freeciv-Dev] Re: (PR#2581) Layers proposal redux, Per I. Mathisen, 2003/05/26
[Freeciv-Dev] Re: (PR#2581) Layers proposal redux, Per I. Mathisen, 2003/05/27
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