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[Freeciv-Dev] Re: (PR#576) Re: Play By E-Mail - PBEM
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[Freeciv-Dev] Re: (PR#576) Re: Play By E-Mail - PBEM

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To: tomg@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#576) Re: Play By E-Mail - PBEM
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Mon, 26 May 2003 15:43:55 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Mon, 26 May 2003, Raimar Falke wrote:
> > >1) new turn
> > >2) player 1 moves
> > >3) player 2 moves
> > >4) goto 1
> >
> > Goto should be carried out in your movement turn.
>
> It should be "4) goto 1)" i.e. repeat from the start.

Uh, doh. Sorry.

> > > it is obvious that it is still unfair.
> >
> > Why?
>
> Player 1 can always choose to attack or retreat. Player 2 doesn't have
> this choice.

I don't understand why player 2 doesn't have this choice.

> > > Really fair (at least for 2 players) is the following:
> > >
> > >1) new turn for player 1
> > >2) player 1 moves
> > >3) new turn for player 2
> > >4) player 2 moves
> >
> > This wouldn't be much harder to implement. It is a slight paradigm shift
> > from the way things are now, but I like the idea. It is more consistent.
>
> I think it is quite hard. Just think about a consistent save
> game.

Be patient with me. I am not following you here. Why is getting a
consistent save difficult?

> Also the game will be more slow since the other players can't do
> anything except reading reports and planning actions.

This is a good point.

But what if we do this instead:

1) player 1 moves
2) new turn for player 1
3) player 2 moves
4) new turn for player 2

It might seem a bit odd at first, but this is more like how it is played
at the moment than what you suggested :-)

Also this way players can fiddle around with their new acquisitions for X
phases, where X is no. players in the game.

  - Per




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