[Freeciv-Dev] (PR#576) Re: Play By E-Mail - PBEM
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(Moved to RT for recording.)
On Mon, 26 May 2003, Raimar Falke wrote:
> > Alternating move phases solves this problem. (See TODO on web page.)
>
> There is still some unfairness left. If the order is:
>
> 1) new turn
> 2) player 1 moves
> 3) player 2 moves
> 4) goto 1
Goto should be carried out in your movement turn.
> it is obvious that it is still unfair.
Why?
> Better is:
> 1) new turn
> 2) generate a random order of players
> 3) player move according to this order
Random order -> you may get one player moving twice in a row and one
player waiting X2 turns for his next turn where X is number of players.
Bad.
There are some advantages to being first (can use new units first), but
also disadvantages (cannot react to moves by other players in that turn).
I am not sure which is better overall.
> Really fair (at least for 2 players) is the following:
>
> 1) new turn for player 1
> 2) player 1 moves
> 3) new turn for player 2
> 4) player 2 moves
This wouldn't be much harder to implement. It is a slight paradigm shift
from the way things are now, but I like the idea. It is more consistent.
- Per
- [Freeciv-Dev] (PR#576) Re: Play By E-Mail - PBEM,
Per I. Mathisen <=
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