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[Freeciv-Dev] (PR#576) Re: Play By E-Mail - PBEM

[Freeciv-Dev] (PR#576) Re: Play By E-Mail - PBEM

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To: tomg@xxxxxxxxxxx
Subject: [Freeciv-Dev] (PR#576) Re: Play By E-Mail - PBEM
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Mon, 26 May 2003 14:53:23 -0700
Reply-to: rt@xxxxxxxxxxxxxx

(Moved to RT for recording.)

On Mon, 26 May 2003, Raimar Falke wrote:
> > Alternating move phases solves this problem. (See TODO on web page.)
> There is still some unfairness left. If the order is:
>  1) new turn
>  2) player 1 moves
>  3) player 2 moves
>  4) goto 1

Goto should be carried out in your movement turn.

> it is obvious that it is still unfair.


> Better is:
>  1) new turn
>  2) generate a random order of players
>  3) player move according to this order

Random order -> you may get one player moving twice in a row and one
player waiting X2 turns for his next turn where X is number of players.

There are some advantages to being first (can use new units first), but
also disadvantages (cannot react to moves by other players in that turn).
I am not sure which is better overall.

> Really fair (at least for 2 players) is the following:
>  1) new turn for player 1
>  2) player 1 moves
>  3) new turn for player 2
>  4) player 2 moves

This wouldn't be much harder to implement. It is a slight paradigm shift
from the way things are now, but I like the idea. It is more consistent.

  - Per

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