[Freeciv-Dev] Re: (PR#576) Re: Play By E-Mail - PBEM
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On Tue, May 27, 2003 at 12:26:28PM -0700, ChrisK@xxxxxxxx wrote:
> On Tue, May 27, 2003 at 11:17:12AM -0700, Raimar Falke wrote:
> > On Mon, May 26, 2003 at 03:43:55PM -0700, Per I. Mathisen wrote:
> > > > > > it is obvious that it is still unfair.
> > > > >
> > > > > Why?
> > > >
> > > > Player 1 can always choose to attack or retreat. Player 2 doesn't have
> > > > this choice.
> > >
> > > I don't understand why player 2 doesn't have this choice.
> > Suppose we have two units from two players with full moves which see
> > each other. Than the player which moves first has an advantage: he can
> > decide if attack or retreat. The other player doesn't have this choice
> > because either the unit attacked or is gone.
> Yes, but why do you think that player 1 is always the player who moves
One model was that the move order is constant. Another model was that
the move order is random for each turn. See the start of this thread.
> In other words, if this happens after player 2 has finished his
> unit's move, he has an advantage because he can issue a goto command for the
> unit. Player 1 wouldn't have this chance.
> Vice versa, player 1 can move his unit in an attack position with goto, and
> perform an surprise attack the next turn.
I have problems understand this.
> So it's unbalanced, but not necessarily unfair. Usually you play with more
> than two players. Then the turn order has an - interesting - influence on
> game tactics or even dipomatic strategy. I'd call it a feature ;-)
> What advantage will this give?
> Are you saying the server variables need to be frozen?
> Why do you want this seperation?
This was Per's suggestion and he will answer this.
"The primary purpose of the DATA statement is to give names to
constants; instead of referring to pi as 3.141592653589793 at every
appearance, the variable PI can be given that value with a DATA
statement and used instead of the longer form of the constant. This
also simplifies modifying the program, should the value of pi
-- FORTRAN manual for Xerox Computers
[Freeciv-Dev] Re: (PR#576) Re: Play By E-Mail - PBEM, Per I. Mathisen, 2003/05/28