Complete.Org: Mailing Lists: Archives: freeciv-dev: May 2003:
[Freeciv-Dev] Re: (PR#576) Re: Play By E-Mail - PBEM
Home

[Freeciv-Dev] Re: (PR#576) Re: Play By E-Mail - PBEM

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: tomg@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#576) Re: Play By E-Mail - PBEM
From: "ChrisK@xxxxxxxx" <ChrisK@xxxxxxxx>
Date: Wed, 28 May 2003 12:21:16 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Wed, May 28, 2003 at 09:43:28AM -0700, Raimar Falke wrote:
> On Tue, May 27, 2003 at 12:26:28PM -0700, ChrisK@xxxxxxxx wrote:
> > On Tue, May 27, 2003 at 11:17:12AM -0700, Raimar Falke wrote:
> > > On Mon, May 26, 2003 at 03:43:55PM -0700, Per I. Mathisen wrote:
> > > > >
> > > > > Player 1 can always choose to attack or retreat. Player 2 doesn't have
> > > > > this choice.
> > > > 
> > > > I don't understand why player 2 doesn't have this choice.
> > > 
> > > Suppose we have two units from two players with full moves which see
> > > each other. Than the player which moves first has an advantage: he can
> > > decide if attack or retreat. The other player doesn't have this choice
> > > because either the unit attacked or is gone.
> > 
> > Yes, but why do you think that player 1 is always the player who moves
> > first?
> 
> One model was that the move order is constant. Another model was that
> the move order is random for each turn. See the start of this thread.

Yes. No. I didn't refer to random move order.

When two units meet, the one that moved adjacent has usually it's move
points exhausted. The other can attack or retreat. I meant to say, whether
this is player 1 or 2, is open. 50:50

> > In other words, if this happens after player 2 has finished his
> > unit's move, he has an advantage because he can issue a goto command for the
> > unit. Player 1 wouldn't have this chance.

This is a derevative to the above. If player 2 moves adjacent, he still can
retreat or attack by means of Goto, which is performed before player 1 is on
move.

The next paragraph is just plain wrong, please ignore it:

> > Vice versa, player 1 can move his unit in an attack position with goto, and
> > perform an surprise attack the next turn.
> 
> I have problems understand this.

To subsummize, n > m <==> player n has an advantage over player m.

> > So it's unbalanced, but not necessarily unfair. Usually you play with more
> > than two players. Then the turn order has an - interesting - influence on
> 
> > game tactics or even dipomatic strategy. I'd call it a feature ;-)
> 
> I agree.

Hhm, not sure any more.

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.



[Prev in Thread] Current Thread [Next in Thread]