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[Freeciv-Dev] Re: (PR#576) Re: Play By E-Mail - PBEM

[Freeciv-Dev] Re: (PR#576) Re: Play By E-Mail - PBEM

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To: tomg@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#576) Re: Play By E-Mail - PBEM
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Wed, 28 May 2003 12:20:21 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Wed, 28 May 2003, Raimar Falke wrote:
> > > Suppose we have two units from two players with full moves which see
> > > each other. Than the player which moves first has an advantage: he can
> > > decide if attack or retreat. The other player doesn't have this choice
> > > because either the unit attacked or is gone.
> >
> > This situation simply does not arise. When a player moves so that enemy
> > unit becomes visible and we become visible to it, we no longer have full
> > moves. If we do not have enough moves to attack it, then we screwed up
> > and the opponent gets the initiative to attack.
> The situation arises if you have a good reconnaissance.

In that case, it is your movement phase, and you can whack that other
player's unit anyway.

Now, if both units are at zero or insufficient movement, then the other
player will get to whack you instead, since he will move next. This could
happen, but it is a rare thing indeed, and it still does not depend on
which player is first to move in the turn.

So I just don't see where the problem is.

  - Per

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