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[Freeciv-Dev] Re: (PR#576) Re: Play By E-Mail - PBEM
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[Freeciv-Dev] Re: (PR#576) Re: Play By E-Mail - PBEM

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To: tomg@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#576) Re: Play By E-Mail - PBEM
From: "Raimar Falke" <rf13@xxxxxxxxxxxxxxxxx>
Date: Wed, 28 May 2003 09:46:25 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Tue, May 27, 2003 at 12:25:15PM -0700, Per I. Mathisen wrote:
> 
> On Tue, 27 May 2003, Raimar Falke wrote:
> > > > Player 1 can always choose to attack or retreat. Player 2 doesn't have
> > > > this choice.
> > >
> > > I don't understand why player 2 doesn't have this choice.
> >
> > Suppose we have two units from two players with full moves which see
> > each other. Than the player which moves first has an advantage: he can
> > decide if attack or retreat. The other player doesn't have this choice
> > because either the unit attacked or is gone.
> 
> This situation simply does not arise. When a player moves so that enemy
> unit becomes visible and we become visible to it, we no longer have full
> moves. If we do not have enough moves to attack it, then we screwed up
> and the opponent gets the initiative to attack.

The situation arises if you have a good reconnaissance.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "That's fundamental game play!  My main enemy is *ALWAYS* fighting 
  a 4-front war.  I make sure of it!"
    -- Tony Stuckey, freeciv-dev




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