[Freeciv-Dev] Re: (PR#576) Re: Play By E-Mail - PBEM
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On Tue, May 27, 2003 at 12:25:15PM -0700, Per I. Mathisen wrote:
>
> On Tue, 27 May 2003, Raimar Falke wrote:
> > > > Player 1 can always choose to attack or retreat. Player 2 doesn't have
> > > > this choice.
> > >
> > > I don't understand why player 2 doesn't have this choice.
> >
> > Suppose we have two units from two players with full moves which see
> > each other. Than the player which moves first has an advantage: he can
> > decide if attack or retreat. The other player doesn't have this choice
> > because either the unit attacked or is gone.
>
> This situation simply does not arise. When a player moves so that enemy
> unit becomes visible and we become visible to it, we no longer have full
> moves. If we do not have enough moves to attack it, then we screwed up
> and the opponent gets the initiative to attack.
The situation arises if you have a good reconnaissance.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"That's fundamental game play! My main enemy is *ALWAYS* fighting
a 4-front war. I make sure of it!"
-- Tony Stuckey, freeciv-dev
[Freeciv-Dev] Re: (PR#576) Re: Play By E-Mail - PBEM, Per I. Mathisen, 2003/05/28
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