[Freeciv-Dev] Re: (PR#2370) Path finding
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On Tue, 11 Feb 2003, Raimar Falke via RT wrote:
> > Now I'm wondering, didn't you ever write any code which actually made path
> > finding work inside the game?
>
> No. AFAIK Greg and I only used plain timing measures or used the
> warmap call to also trigger a pf call.
I adapted old explorer code to use it but then it disappeared in the
testing / comparing stages.
> Problems:
> - quality of path_finding.c (later)
quality of path_finding.c is superb! Five stars! Too good so it stands
out, so I guess that must be fixed...
> - name of path_tools
changed to pf_tools
> - pqueue:
> * no comment at all what this is (also bad filename IMHO)
> * PQDATUM* suggests a flexibility which isn't there
> * INIT_ITEMS, *tiny* shouldn't be public
please fix
> - get_move_costs2 and update_move_costs2 were used by my
> implmentation. remove it.
done
> - data/nation/Makefile.am is in the diff
removed
> - noise in server/stdinhand.c
removed
Result attached.
G.
pf9.diff.gz
Description: pf9.diff.gz
[Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko, 2003/02/13
[Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko, 2003/02/13
[Freeciv-Dev] Re: (PR#2370) Path finding, Gregory Berkolaiko, 2003/02/16
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