[Freeciv-Dev] Re: teamslite11
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Tue, Oct 29, 2002 at 08:23:57PM +0000, Per I. Mathisen wrote:
> On Tue, 29 Oct 2002, Mike Kaufman wrote:
> > > > Last but not least there was the valid concern that the techs that the
> > > > AI gives away are harmful.
> > >
> > > I'm unconvinced.
> > > Game.researchcost is rarely defined to be so high that this would make
> > > much of a difference.It might be reasonable to take game.diplcost into
> > > consideration, but I don't think most people play with that set.
> >
> > if you're that concerned, make it a freecost()
>
> You two are missing the point. Tech costs increase as you get more of
> them,
I don't think I am. I fully understand this point. That was what my
first sentence said. I accurately described method 0 below: (And methods
1 and 2 invalidate any consideration of tech cost!)
(from common/tech.c:)
tech_cost_style:
0 - Civ (I|II) style. Every new tech add game.researchcost to the
cost of the next tech.
1 - Cost of technology is (1+num_parents)*researchcost, where
num_parents == number of requirement for tech, counted recursively.
2 - Cost are read from tech.ruleset. Missing costs are generated by
style 1.
Maybe you can explain if there was some other point that I am missing.
I didn't address techs that completely exclude certain development paths,
but I don't think we have any of those in any existent rulesets yet.
> and a team may want a division of labour between a research player
> and a warfaring player to avoid losing techs to recapture of cities or
> diplomats.
This is a completely different issue. Yes, it has some bearing on
whether or not a specific tech should be given to a team-mate. Again, I'm
unconvinced. Knowing what the behavior is, strategies can evolve around
it.
- [Freeciv-Dev] teamslite11, Per I. Mathisen, 2002/10/29
- [Freeciv-Dev] Re: teamslite11, Per I. Mathisen, 2002/10/29
- [Freeciv-Dev] Re: teamslite11, Raimar Falke, 2002/10/29
- [Freeciv-Dev] Re: teamslite11, Per I. Mathisen, 2002/10/29
- [Freeciv-Dev] Re: teamslite11, Thomas Strub, 2002/10/29
- [Freeciv-Dev] Re: teamslite11, Raimar Falke, 2002/10/29
- [Freeciv-Dev] Re: teamslite11, Mike Kaufman, 2002/10/29
- [Freeciv-Dev] Re: teamslite11, Per I. Mathisen, 2002/10/30
|
|