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To: "Per I. Mathisen" <per@xxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: teamslite11
From: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Date: Tue, 29 Oct 2002 21:57:59 +0100

On Tue, Oct 29, 2002 at 08:33:22PM +0000, Per I. Mathisen wrote:
> On Tue, 29 Oct 2002, Raimar Falke wrote:
> > > Yes. Players who are very good knows that some techs can be harmful.
> > > Teamed AI players are not meant for them.
> > >
> > > But what if a team member wants an AI to take over for him for a short
> > > while? The AI would screw up the team's division of labour by giving away
> > > all his techs to everyone else. I don't know a good solution to this,
> > > other than maybe only do this at a 'harder' difficulty, and let 'hard'
> > > remain as is...
> >
> > You can just remove it?!
> 
> But it is a _very_ nice feature! The speed in which the techs up is
> tremendously increased. Finally some challenge from fighting teamed AIs.
> Pille proved that no amount of teamed AIs can defeat a good player. How
> obring. But I doubt even he could beat ten teamed AIs that exchange
> techs... *wink*, *challenge*

Ahhh so it is a way to make a harder AI stronger. And maybe I way to
beat Pille ;)

> The solution may be to limit this ability to two AIs, ie _both_
> players must be AI players for this to work. So a human player will
> never receive techs.

This is better than nothing but also means that the AIs will suffer
from the increased tech cost.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "Are you saying that you actually used the Classpath Java AWT classes in 
  addition to the GTK peers and got them to display something?
  Wow.  That's way better than I did and I wrote the code!"
    -- Aaron M. Renn in the classpath mailing list


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