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[Freeciv-Dev] Re: teamslite11
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To: "Per I. Mathisen" <per@xxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: teamslite11
From: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Date: Tue, 29 Oct 2002 21:28:29 +0100

On Tue, Oct 29, 2002 at 08:20:54PM +0000, Per I. Mathisen wrote:
> On Tue, 29 Oct 2002, Raimar Falke wrote:
> > > +++ common/packets.c      2002/10/29 18:06:26
> > > @@ -818,6 +818,10 @@
> > >  dio_put_string(&dout, pinfo->name);
> > >
> > >  dio_put_bool8(&dout, pinfo->is_male);
> >
> > > +if (has_capability("team", pc->capability)) {
> > > +  dio_put_uint8(&dout, pinfo->team);
> >
> > > +  dio_put_string(&dout, pinfo->team_name);
> > > +}
> >
> > Waste of bandwidth since the team doesn't change.
> 
> Yes. But what is the alternative? 

> A new team packet? Put it into some other packet - which?

Both are possible. packet_ruleset_control is a candidate for the
later.

> > Last but not least there was the valid concern that the techs that the
> > AI gives away are harmful.
> 
> Yes. Players who are very good knows that some techs can be harmful.
> Teamed AI players are not meant for them.
> 
> But what if a team member wants an AI to take over for him for a short
> while? The AI would screw up the team's division of labour by giving away
> all his techs to everyone else. I don't know a good solution to this,
> other than maybe only do this at a 'harder' difficulty, and let 'hard'
> remain as is...

You can just remove it?!

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "Transported to a surreal landscape, a young girl kills the first woman
  she meets and then teams up with three complete strangers to kill again."
    -- TV listing for the Wizard of Oz in the Marin Independent Journal


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