[Freeciv-Dev] Re: teamslite11
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On Tue, Oct 29, 2002 at 08:20:54PM +0000, Per I. Mathisen wrote:
> On Tue, 29 Oct 2002, Raimar Falke wrote:
> > > +++ common/packets.c 2002/10/29 18:06:26
> > > @@ -818,6 +818,10 @@
> > > dio_put_string(&dout, pinfo->name);
> > >
> > > dio_put_bool8(&dout, pinfo->is_male);
> >
> > > +if (has_capability("team", pc->capability)) {
> > > + dio_put_uint8(&dout, pinfo->team);
> >
> > > + dio_put_string(&dout, pinfo->team_name);
> > > +}
> >
> > Waste of bandwidth since the team doesn't change.
>
> Yes. But what is the alternative?
> A new team packet? Put it into some other packet - which?
Both are possible. packet_ruleset_control is a candidate for the
later.
> > Last but not least there was the valid concern that the techs that the
> > AI gives away are harmful.
>
> Yes. Players who are very good knows that some techs can be harmful.
> Teamed AI players are not meant for them.
>
> But what if a team member wants an AI to take over for him for a short
> while? The AI would screw up the team's division of labour by giving away
> all his techs to everyone else. I don't know a good solution to this,
> other than maybe only do this at a 'harder' difficulty, and let 'hard'
> remain as is...
You can just remove it?!
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"Transported to a surreal landscape, a young girl kills the first woman
she meets and then teams up with three complete strangers to kill again."
-- TV listing for the Wizard of Oz in the Marin Independent Journal
- [Freeciv-Dev] teamslite11, Per I. Mathisen, 2002/10/29
- [Freeciv-Dev] Re: teamslite11, Per I. Mathisen, 2002/10/29
- [Freeciv-Dev] Re: teamslite11,
Raimar Falke <=
- [Freeciv-Dev] Re: teamslite11, Per I. Mathisen, 2002/10/29
- [Freeciv-Dev] Re: teamslite11, Thomas Strub, 2002/10/29
- [Freeciv-Dev] Re: teamslite11, Raimar Falke, 2002/10/29
- [Freeciv-Dev] Re: teamslite11, Mike Kaufman, 2002/10/29
- [Freeciv-Dev] Re: teamslite11, Per I. Mathisen, 2002/10/30
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