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[Freeciv-Dev] Re: teamslite11
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To: "Per I. Mathisen" <per@xxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: teamslite11
From: Thomas Strub <ue80@xxxxxxxxxxxxxxxxxxx>
Date: Tue, 29 Oct 2002 21:31:58 +0100

On Tue, Oct 29, 2002 at 08:10:52PM +0000, Per I. Mathisen wrote:
> On Tue, 29 Oct 2002, Thomas Strub wrote:
> > I don't understand:
> >
> > +  if (plr0->team != TEAM_NONE && plr1->team != TEAM_NONE
> > +      && plr0->team != plr1->team) {
> > +    notify_player(plr0, _("You cannot do diplomacy with "
> > +                     "members of another team."));
> > +   return;
> > +  }
> >
> > When tere are more than 2 teams it can be useful to make diplomacy with
> > another team.
> 
> The idea is to avoid cheating if a member of the team coverts joins up
> (for example using a player slot that has disconnected) and then gives
> away all their tech to the other side. Or if a team has a rogue player who
> wants to backstab his team.
> 
> I don't know if that is reason good enough.

Think thats very weak.
I started online playing '97 and scenarios like that apeared really
seldom.

Peple aren't joining as dead player to see the hole map, which would be
much worse.

And i think people should be able to exchange techs with
non-teammembers.

Thomas


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