[Freeciv-Dev] Re: teamslite11
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On Tue, 29 Oct 2002, Mike Kaufman wrote:
> > > Last but not least there was the valid concern that the techs that the
> > > AI gives away are harmful.
> >
> > I'm unconvinced.
> > Game.researchcost is rarely defined to be so high that this would make
> > much of a difference.It might be reasonable to take game.diplcost into
> > consideration, but I don't think most people play with that set.
>
> if you're that concerned, make it a freecost()
You two are missing the point. Tech costs increase as you get more of
them, and a team may want a division of labour between a research player
and a warfaring player to avoid losing techs to recapture of cities or
diplomats.
- Per
- [Freeciv-Dev] teamslite11, Per I. Mathisen, 2002/10/29
- [Freeciv-Dev] Re: teamslite11, Per I. Mathisen, 2002/10/29
- [Freeciv-Dev] Re: teamslite11, Raimar Falke, 2002/10/29
- [Freeciv-Dev] Re: teamslite11, Per I. Mathisen, 2002/10/29
- [Freeciv-Dev] Re: teamslite11, Thomas Strub, 2002/10/29
- [Freeciv-Dev] Re: teamslite11, Raimar Falke, 2002/10/29
- [Freeciv-Dev] Re: teamslite11, Mike Kaufman, 2002/10/29
- [Freeciv-Dev] Re: teamslite11, Per I. Mathisen, 2002/10/30
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