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[Freeciv-Dev] Re: teamslite11
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To: Mike Kaufman <kaufman@xxxxxxxxxxxxxxxxxxxxxx>
Cc: "Anthony J. Stuckey" <astuckey@xxxxxxxx>, Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>, <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: teamslite11
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Tue, 29 Oct 2002 20:23:57 +0000 (GMT)

On Tue, 29 Oct 2002, Mike Kaufman wrote:
> > > Last but not least there was the valid concern that the techs that the
> > > AI gives away are harmful.
> >
> >     I'm unconvinced.
> >     Game.researchcost is rarely defined to be so high that this would make
> > much of a difference.It might be reasonable to take game.diplcost into
> > consideration, but I don't think most people play with that set.
>
> if you're that concerned, make it a freecost()

You two are missing the point. Tech costs increase as you get more of
them, and a team may want a division of labour between a research player
and a warfaring player to avoid losing techs to recapture of cities or
diplomats.

  - Per



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