[Freeciv-Dev] Re: teamslite11
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On Tue, Oct 29, 2002 at 09:57:59PM +0100, Raimar Falke wrote:
> On Tue, Oct 29, 2002 at 08:33:22PM +0000, Per I. Mathisen wrote:
> > On Tue, 29 Oct 2002, Raimar Falke wrote:
> > > > Yes. Players who are very good knows that some techs can be harmful.
> > > > Teamed AI players are not meant for them.
> > > >
> > > > But what if a team member wants an AI to take over for him for a short
> > > > while? The AI would screw up the team's division of labour by giving
> > > > away
> > > > all his techs to everyone else. I don't know a good solution to this,
> > > > other than maybe only do this at a 'harder' difficulty, and let 'hard'
> > > > remain as is...
> > >
> > > You can just remove it?!
> >
> > But it is a _very_ nice feature! The speed in which the techs up is
> > tremendously increased. Finally some challenge from fighting teamed AIs.
> > Pille proved that no amount of teamed AIs can defeat a good player. How
> > obring. But I doubt even he could beat ten teamed AIs that exchange
> > techs... *wink*, *challenge*
>
> Ahhh so it is a way to make a harder AI stronger. And maybe I way to
> beat Pille ;)
>
> > The solution may be to limit this ability to two AIs, ie _both_
> > players must be AI players for this to work. So a human player will
> > never receive techs.
>
> This is better than nothing but also means that the AIs will suffer
> from the increased tech cost.
This is a non-issue. You're getting techs for free! You didn't waste X
turns researching that tech. It's like starting with 50 techs and then
whining because it'll take 50 turns instead of 5 to research the 51st tech.
As for researching dead-end techs, If a team member is dumb enough to
research crappy techs, it's your team's fault in not setting up a tech
strategy (or find a smarter player for your team) (that's why it's called a
_team_)
-mike
- [Freeciv-Dev] Re: teamslite11, (continued)
- [Freeciv-Dev] Re: teamslite11, Per I. Mathisen, 2002/10/29
- [Freeciv-Dev] Re: teamslite11, Raimar Falke, 2002/10/29
- [Freeciv-Dev] Re: teamslite11, Per I. Mathisen, 2002/10/29
- [Freeciv-Dev] Re: teamslite11, Thomas Strub, 2002/10/29
- [Freeciv-Dev] Re: teamslite11, Raimar Falke, 2002/10/29
- [Freeciv-Dev] Re: teamslite11,
Mike Kaufman <=
- [Freeciv-Dev] Re: teamslite11, Per I. Mathisen, 2002/10/30
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