Complete.Org: Mailing Lists: Archives: freeciv-dev: October 2002:
[Freeciv-Dev] Re: Ping
Home

[Freeciv-Dev] Re: Ping

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Ping
From: Thomas Strub <ue80@xxxxxxxxxxxxxxxxxxx>
Date: Tue, 29 Oct 2002 21:56:47 +0100

On Tue, Oct 29, 2002 at 10:21:16PM +0100, Christian Knoke wrote:
> On Tue, Oct 29, 2002 at 09:10:29PM +0100, Thomas Strub wrote:
> > On Tue, Oct 29, 2002 at 08:12:38PM +0100, Raimar Falke wrote:
> > > On Tue, Oct 29, 2002 at 04:07:48PM +0100, Thomas Strub wrote:
> > > > > > > > No sequence number in the ping packet.
> > > > > > > > Ping packet every 3 seconds and not as player option.
> > > > > > > 
> > > > > > > Please make it a server option or just use pingtimeout.
> > > > > > 
> > > > > > Making a server option is much work ... so i first wanted that it 
> > > > > > works.
> > > > > 
> > > > > If you use the same packet you may also reuse pingtimeout.
> > > > 
> > > > I don't want to send a ping every 60 seconds ... thats much to seldom.
> > > 
> > > Are you sure? Have you collected some info on how the ping varies?
> > 
> > With doing nother the ping is stabil, but in game it varies a lot around
> > turn turn done.
> > And you see if someone has connection problems if you ping more often.
> 
> Maybe, but what's the use of it. Statistical analysis of ping times? SCNR.
> 
> I have thought about ping times, too. Have had the idea that people with
> good pings are processed deferred by the server :-) Prob is people who
> patch their clients to give bad pings .)
> 
> To get a general impression how good a connection is, 60 seconds are
> enough IMO.

For general impression how good the own connection is, its enough to
type "/bla" and look how long it needs until "/(unknown): Unknown command.
Try '/help'." is in your chatline. But you don't see how good are the
pings from others, and you don't see if the server is freezing and when
you can play after the freeze.

Thomas


[Prev in Thread] Current Thread [Next in Thread]