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To: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Ping
From: Thomas Strub <ue80@xxxxxxxxxxxxxxxxxxx>
Date: Tue, 29 Oct 2002 16:07:48 +0100

On Tue, Oct 29, 2002 at 02:39:44PM +0100, Raimar Falke wrote:
> On Tue, Oct 29, 2002 at 12:57:33PM +0100, Thomas Strub wrote:
> > On Tue, Oct 29, 2002 at 10:09:38AM +0100, Raimar Falke wrote:
> > > On Mon, Oct 28, 2002 at 09:33:39PM +0100, Thomas Strub wrote:
> > > > Hi,
> > > > 
> > > > as client-servergame freeciv should show the pings of all the players.
> > > > 
> > > > Things in my implementation where people could say make it different:
> > > > gettimeofday on server is essential but nowhere verified. 
> > > 
> > > > The timers of common/timing  aren't used.
> > > 
> > > Please use it.
> > 
> > I really don't like the "double sec" in timing.c 
> 
> The alternative is to test for HAVE_GETTIMEOFDAY. I think that the double is 
> better.q

Ok i changed it. But i think its a little bit slower ...
 
> > > > No sequence number in the ping packet.
> > > > Ping packet every 3 seconds and not as player option.
> > > 
> > > Please make it a server option or just use pingtimeout.
> > 
> > Making a server option is much work ... so i first wanted that it works.
> 
> If you use the same packet you may also reuse pingtimeout.

I don't want to send a ping every 60 seconds ... thats much to seldom. 

Thomas
-- 
Thomas Strub  ***  eMail ue80@xxxxxxxxxxxxxxxxxxx
Nur weil das Aufzeichnen, Kopieren und Schnüffeln bei elektronischem 
Datenverkehr leichter als bei der klassischen Post ist, darf man es nicht
einfach tun.

Attachment: ping9-timing.diff
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