[Freeciv-Dev] Re: Ping
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On Tue, Oct 29, 2002 at 02:39:44PM +0100, Raimar Falke wrote:
> On Tue, Oct 29, 2002 at 12:57:33PM +0100, Thomas Strub wrote:
> > On Tue, Oct 29, 2002 at 10:09:38AM +0100, Raimar Falke wrote:
> > > On Mon, Oct 28, 2002 at 09:33:39PM +0100, Thomas Strub wrote:
> > > > Hi,
> > > >
> > > > as client-servergame freeciv should show the pings of all the players.
> > > >
> > > > Things in my implementation where people could say make it different:
> > > > gettimeofday on server is essential but nowhere verified.
> > >
> > > > The timers of common/timing aren't used.
> > >
> > > Please use it.
> >
> > I really don't like the "double sec" in timing.c
>
> The alternative is to test for HAVE_GETTIMEOFDAY. I think that the double is
> better.q
Ok i changed it. But i think its a little bit slower ...
> > > > No sequence number in the ping packet.
> > > > Ping packet every 3 seconds and not as player option.
> > >
> > > Please make it a server option or just use pingtimeout.
> >
> > Making a server option is much work ... so i first wanted that it works.
>
> If you use the same packet you may also reuse pingtimeout.
I don't want to send a ping every 60 seconds ... thats much to seldom.
Thomas
--
Thomas Strub *** eMail ue80@xxxxxxxxxxxxxxxxxxx
Nur weil das Aufzeichnen, Kopieren und Schnüffeln bei elektronischem
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ping9-timing.diff
Description: Text document
- [Freeciv-Dev] Ping, Thomas Strub, 2002/10/28
- [Freeciv-Dev] Re: Ping, Raimar Falke, 2002/10/29
- [Freeciv-Dev] Re: Ping, Thomas Strub, 2002/10/29
- [Freeciv-Dev] Re: Ping, Raimar Falke, 2002/10/29
- [Freeciv-Dev] Re: Ping,
Thomas Strub <=
- [Freeciv-Dev] Re: Ping, Raimar Falke, 2002/10/29
- [Freeciv-Dev] Re: Ping, Thomas Strub, 2002/10/29
- [Freeciv-Dev] Re: Ping, Christian Knoke, 2002/10/29
- [Freeciv-Dev] Re: Ping, Thomas Strub, 2002/10/29
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