[Freeciv-Dev] Re: Ping
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Tue, Oct 29, 2002 at 09:10:29PM +0100, Thomas Strub wrote:
> On Tue, Oct 29, 2002 at 08:12:38PM +0100, Raimar Falke wrote:
> > On Tue, Oct 29, 2002 at 04:07:48PM +0100, Thomas Strub wrote:
> > > > > > > No sequence number in the ping packet.
> > > > > > > Ping packet every 3 seconds and not as player option.
> > > > > >
> > > > > > Please make it a server option or just use pingtimeout.
> > > > >
> > > > > Making a server option is much work ... so i first wanted that it
> > > > > works.
> > > >
> > > > If you use the same packet you may also reuse pingtimeout.
> > >
> > > I don't want to send a ping every 60 seconds ... thats much to seldom.
> >
> > Are you sure? Have you collected some info on how the ping varies?
>
> With doing nother the ping is stabil, but in game it varies a lot around
> turn turn done.
> And you see if someone has connection problems if you ping more often.
Maybe, but what's the use of it. Statistical analysis of ping times? SCNR.
I have thought about ping times, too. Have had the idea that people with
good pings are processed deferred by the server :-) Prob is people who
patch their clients to give bad pings .)
To get a general impression how good a connection is, 60 seconds are
enough IMO.
Christian
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
- [Freeciv-Dev] Ping, Thomas Strub, 2002/10/28
- [Freeciv-Dev] Re: Ping, Raimar Falke, 2002/10/29
- [Freeciv-Dev] Re: Ping, Thomas Strub, 2002/10/29
- [Freeciv-Dev] Re: Ping, Raimar Falke, 2002/10/29
- [Freeciv-Dev] Re: Ping, Thomas Strub, 2002/10/29
- [Freeciv-Dev] Re: Ping, Raimar Falke, 2002/10/29
- [Freeciv-Dev] Re: Ping, Thomas Strub, 2002/10/29
- [Freeciv-Dev] Re: Ping,
Christian Knoke <=
- [Freeciv-Dev] Re: Ping, Thomas Strub, 2002/10/29
|
|