[Freeciv-Dev] Re: Ping
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On Tue, Oct 29, 2002 at 12:57:33PM +0100, Thomas Strub wrote:
> On Tue, Oct 29, 2002 at 10:09:38AM +0100, Raimar Falke wrote:
> > On Mon, Oct 28, 2002 at 09:33:39PM +0100, Thomas Strub wrote:
> > > Hi,
> > >
> > > as client-servergame freeciv should show the pings of all the players.
> > >
> > > Things in my implementation where people could say make it different:
> > > gettimeofday on server is essential but nowhere verified.
> >
> > > The timers of common/timing aren't used.
> >
> > Please use it.
>
> I really don't like the "double sec" in timing.c
The alternative is to test for HAVE_GETTIMEOFDAY. I think that the double is
better.q
> > > No sequence number in the ping packet.
> > > Ping packet every 3 seconds and not as player option.
> >
> > Please make it a server option or just use pingtimeout.
>
> Making a server option is much work ... so i first wanted that it works.
If you use the same packet you may also reuse pingtimeout.
Raimar
--
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"The BeOS takes the best features from the major operating systems.
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- [Freeciv-Dev] Ping, Thomas Strub, 2002/10/28
- [Freeciv-Dev] Re: Ping, Raimar Falke, 2002/10/29
- [Freeciv-Dev] Re: Ping, Thomas Strub, 2002/10/29
- [Freeciv-Dev] Re: Ping,
Raimar Falke <=
- [Freeciv-Dev] Re: Ping, Thomas Strub, 2002/10/29
- [Freeciv-Dev] Re: Ping, Raimar Falke, 2002/10/29
- [Freeciv-Dev] Re: Ping, Thomas Strub, 2002/10/29
- [Freeciv-Dev] Re: Ping, Christian Knoke, 2002/10/29
- [Freeciv-Dev] Re: Ping, Thomas Strub, 2002/10/29
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