[Freeciv-Dev] Re: Ping
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On Mon, Oct 28, 2002 at 09:33:39PM +0100, Thomas Strub wrote:
> Hi,
>
> as client-servergame freeciv should show the pings of all the players.
>
> Things in my implementation where people could say make it different:
> gettimeofday on server is essential but nowhere verified.
> The timers of common/timing aren't used.
Please use it.
> The PACKET_CONN_PING isn't used. (created a new one)
Why?
> No sequence number in the ping packet.
> Ping packet every 3 seconds and not as player option.
Please make it a server option or just use pingtimeout.
> + my_snprintf(pingbuf, sizeof(pingbuf)," %6d,%02d ms",
> game.players[i].ping_time/100, game.players[i].ping_time%100);
Here i18n is missing. It is "45.1ms" in english for example.
There are also some style problems.
Raimar
--
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"Any sufficiently advanced technology is indistinguishable from magic."
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- [Freeciv-Dev] Ping, Thomas Strub, 2002/10/28
- [Freeciv-Dev] Re: Ping,
Raimar Falke <=
- [Freeciv-Dev] Re: Ping, Thomas Strub, 2002/10/29
- [Freeciv-Dev] Re: Ping, Raimar Falke, 2002/10/29
- [Freeciv-Dev] Re: Ping, Thomas Strub, 2002/10/29
- [Freeciv-Dev] Re: Ping, Raimar Falke, 2002/10/29
- [Freeciv-Dev] Re: Ping, Thomas Strub, 2002/10/29
- [Freeciv-Dev] Re: Ping, Christian Knoke, 2002/10/29
- [Freeciv-Dev] Re: Ping, Thomas Strub, 2002/10/29
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