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To: Freeciv developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: movement
From: Christian Knoke <chrisk@xxxxxxxx>
Date: Wed, 14 Aug 2002 20:31:00 +0200

On Wed, Aug 14, 2002 at 08:24:36PM +0200, Raimar Falke wrote:
> On Wed, Aug 14, 2002 at 08:20:15PM +0200, Thomas Strub wrote:
> > On Wed, Aug 14, 2002 at 08:03:55PM +0200, Raimar Falke wrote:
> > > Should be:
> > >   End of first turn: at 3 with 2 point left
> > >   Start of second turn: at 4 with 0 points left
> > >   Start of third turn: at 4 with 6 points left
> > >   End of third turn: at 9 with 1 point left
> > >   total of 17 points spend
> > > 
> > > This is an implementation issue. We don't have to use goto for
> > > this. Just a single step move which is delayed.
> > 
> 
> > This is getting a doubleturn. At the begin of a round there is a
> > horsemen in range of a city with 6 movepoints and i haven't seen it
> > before.
> 
> No. At the start of the second turn there is a horsemen near your town
> but with no moves.

Maybe 3/3 MP in some crafted cases?

> 
> > Think its better that the move is done in the round before.

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.


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