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[Freeciv-Dev] Re: movement
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To: "Freeciv developers" <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: movement
From: "Ben Mazur" <bmazur@xxxxxxx>
Date: Wed, 14 Aug 2002 13:56:51 -0400

----- Original Message -----
From: "Christian Knoke" <chrisk@xxxxxxxx>
To: "Freeciv developers" <freeciv-dev@xxxxxxxxxxx>
Sent: Wednesday, August 14, 2002 12:27 PM
Subject: [Freeciv-Dev] Re: movement

<snip>

> Yes. - I've had the same idea like Brandon, with the goto. Implicit
> goto for the last (incompleted) move. Only needs to save to MP rest
> with the goto route. No need for extra grafic IMHO. Uhm, but we want
> to remove that server goto, right?

Why not consider a sort of inverse solution?  A unit with less than
the needed movement points for a certain square would be able to move
to it, but have the extra movement points required taken out of its
next turn's movement.

>
> > > With throwing away the movepoints the horsemen would be on 4
> > > (Mountain) Think thats a better solution. I don't like
doubleturns
> > > and that would be a serverdoubleturn.
> >
> > doubleturns?
>
> Christian
>
> --
> Christian Knoke     * * *      http://www.enter.de/~c.knoke/
> * * * * * * * * *  Ceterum censeo Microsoft esse dividendum.
>
>




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