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[Freeciv-Dev] Re: movement

[Freeciv-Dev] Re: movement

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To: Thomas Strub <ue80@xxxxxxxxxxxxxxxxxxx>
Cc: Freeciv developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: movement
From: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Date: Wed, 14 Aug 2002 20:24:36 +0200

On Wed, Aug 14, 2002 at 08:20:15PM +0200, Thomas Strub wrote:
> On Wed, Aug 14, 2002 at 08:03:55PM +0200, Raimar Falke wrote:
> > Should be:
> >   End of first turn: at 3 with 2 point left
> >   Start of second turn: at 4 with 0 points left
> >   Start of third turn: at 4 with 6 points left
> >   End of third turn: at 9 with 1 point left
> >   total of 17 points spend
> > 
> > This is an implementation issue. We don't have to use goto for
> > this. Just a single step move which is delayed.

> This is getting a doubleturn. At the begin of a round there is a
> horsemen in range of a city with 6 movepoints and i haven't seen it
> before.

No. At the start of the second turn there is a horsemen near your town
but with no moves.

> Think its better that the move is done in the round before.


 email: rf13@xxxxxxxxxxxxxxxxx
 "The very concept of PNP is a lovely dream that simply does not translate to
  reality. The confusion of manually doing stuff is nothing compared to the
  confusion of computers trying to do stuff and getting it wrong, which they
  gleefully do with great enthusiasm." 
    -- Jinx Tigr in the SDM

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