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[Freeciv-Dev] Re: movement
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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: movement
From: Jason Short <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 14 Aug 2002 19:28:27 -0500

Thomas Strub wrote:
On Thu, Aug 15, 2002 at 12:39:20AM +0200, Raimar Falke wrote:

[..snip...]


2 - A move that takes too many movement points will be completed, but
    the extra movement points will be taken from the next turn's moves.
    A unit may still make any move so long as it has full movement.
3 - A move that takes too many movement points will be completed, but
    the extra movement points will be taken from the next turn's moves.


What is with:

4 - A move that takes too many movement points will be completed, and the unit 
has full movement points at the begin of the next round.

Oh yeah :-).  The list then becomes

0 - A move that takes too many movement points will always be completed.
1 - A move that takes too many movement points will never be completed.
2 - Unused movement points get saved for next turn.
3 - Moves that take too many movement points are not completed, but the
    movement points will carry over for the same move next turn.
4 - A move that takes too many movement points will be completed, but
    the extra movement points will be taken from the next turn's moves.

...and...

0 - No move can take more than a unit's maximum number of moves.
1 - (the opposite - won't work well except with 0 and 4 above).

This is a *lot* of different options to support, but it might be a good list from which to vote.



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