[Freeciv-Dev] Re: movement
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On Thu, 15 Aug 2002, Anthony J. Stuckey wrote:
> On Wed, Aug 14, 2002 at 07:28:27PM -0500, Jason Short wrote:
> > Oh yeah :-). The list then becomes
> >
> > 0 - A move that takes too many movement points will always be completed.
> > 1 - A move that takes too many movement points will never be completed.
> > 2 - Unused movement points get saved for next turn.
> > 3 - Moves that take too many movement points are not completed, but the
> > movement points will carry over for the same move next turn.
> > 4 - A move that takes too many movement points will be completed, but
> > the extra movement points will be taken from the next turn's moves.
> >
> > ...and...
> >
> > 0 - No move can take more than a unit's maximum number of moves.
> > 1 - (the opposite - won't work well except with 0 and 4 above).
> >
> > This is a *lot* of different options to support, but it might be a good
> > list from which to vote.
>
> 0 is clearly a bad option. It allows some serious excesses. As far as
> I can tell, the only argument in it's favor is that it's consistent with
> the "attacking a tile with a unit that has too few movement points to
> unconditionally move there is still allowed" rule.
> 1 is somewhat better, although it penalizes behavior that is moderately
> useful.
>
> 2, 3, and 4 are all variants of the middle ground between 0 and 1.
>
> 0, 1, and 2 are the easiest to code and understand. A minor grace.
>
> 2 still allows excesses.
>
> Is there anybody who is deeply opposed to the behavior of 1?
I am quite deeply opposed to the behaviour of 2,3,4, since I prefer
the turns to be independent.
Out of 0 and 1 I prefer 0, since that was done to civIII and was quite
smooth, but maybe I am wrong and 1 is smoother.
Best,
G.
- [Freeciv-Dev] Re: movement, (continued)
- [Freeciv-Dev] Re: movement, Christian Knoke, 2002/08/14
- [Freeciv-Dev] Re: movement, Jason Short, 2002/08/14
- [Freeciv-Dev] Re: movement, Raimar Falke, 2002/08/14
- [Freeciv-Dev] Re: movement, Thomas Strub, 2002/08/14
- [Freeciv-Dev] Re: movement, Jason Short, 2002/08/14
- [Freeciv-Dev] Re: movement, Anthony J. Stuckey, 2002/08/15
- [Freeciv-Dev] Re: movement,
Gregory Berkolaiko <=
- [Freeciv-Dev] Re: movement, Reinier Post, 2002/08/19
- [Freeciv-Dev] Re: movement, Raimar Falke, 2002/08/22
- [Freeciv-Dev] Re: movement, Per I. Mathisen, 2002/08/15
- [Freeciv-Dev] Re: movement, Alan Schmitt, 2002/08/15
[Freeciv-Dev] Re: irc summary, Gregory Berkolaiko, 2002/08/13
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