[Freeciv-Dev] Re: movement
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* Brandon Craig Rhodes (brandon@xxxxxxxxxxxxxx) wrote:
> This also has the advantage that what has happened will be immediately
> obvious to the user; when he tries to move his horsemen with one point
> left into the mountains, an arrow and X will appear indicating the
> Goto command has been issued for them. He will know exactly what has
> happened, and also will be able to cancel it (by re-selecting them)
> should he realize he wants to move them a different direction instead.
I think this is a good interface idea ... with one exception: if it is
possible to save points during several turns, then one shouldn't be able
to get all the points saved when cancelling the move, just the point
invested during the current turn.
Alan
--
The hacker: someone who figured things out and made something cool happen.
- [Freeciv-Dev] Re: movement, (continued)
- [Freeciv-Dev] Re: movement, Christian Knoke, 2002/08/14
- [Freeciv-Dev] Re: movement, Jason Short, 2002/08/14
- [Freeciv-Dev] Re: movement, Raimar Falke, 2002/08/14
- [Freeciv-Dev] Re: movement, Thomas Strub, 2002/08/14
- [Freeciv-Dev] Re: movement, Jason Short, 2002/08/14
- [Freeciv-Dev] Re: movement, Anthony J. Stuckey, 2002/08/15
- [Freeciv-Dev] Re: movement, Gregory Berkolaiko, 2002/08/16
- [Freeciv-Dev] Re: movement, Reinier Post, 2002/08/19
- [Freeciv-Dev] Re: movement, Raimar Falke, 2002/08/22
- [Freeciv-Dev] Re: movement, Per I. Mathisen, 2002/08/15
- [Freeciv-Dev] Re: movement,
Alan Schmitt <=
[Freeciv-Dev] Re: irc summary, Gregory Berkolaiko, 2002/08/13
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