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# [Freeciv-Dev] Re: movement

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 To: Freeciv developers Subject: [Freeciv-Dev] Re: movement From: Christian Knoke Date: Wed, 14 Aug 2002 18:27:20 +0200

```On Wed, Aug 14, 2002 at 06:02:17PM +0200, Raimar Falke wrote:
> On Wed, Aug 14, 2002 at 05:07:58PM +0200, Thomas Strub wrote:
> > On Wed, Aug 14, 2002 at 10:57:25AM -0400, Brandon Craig Rhodes wrote:
> > > "Anthony J. Stuckey" <astuckey@xxxxxxxx> writes:
> > >
> > > >         IMHO, we want to always fail the rand().
> > >
> > > My suggestion was precisely that the rand() should always fail, but
> > > instead of throwing away the remaining points commits them toward
> > > completing the movement at the beginning of the next turn.
> >
> > Beginning of the next round? So a the rand() would succeed every time ..
> >
> > Moving with a horsemen:
>
> Points are internally multiplied by 3. So a horsemen has 6 points.
>
> > rrpmrrrrr
> > 123456789
> >
> > p - plains
> > m - mountain
>
> points:   113911111
> position: 123456789
>
> > Starting a 1:
> > End of the first round the horsemen would be on 3 at the begin of
> > the next round on 4 (Mountain) with 2 movepoints (or 2 1/3 - 3 ?)
> > and could move to 8.
>
> My interpretation of Brandon's idea:
>  End of first turn: at 3 with 1 point left
>  Start of second turn: at 4 with 0 points left
>  Start of third turn: at 4 with 6 points left
>  End of third turn: at 9 with 1 point left
>  total of 17 points spend

Yes, if the mountain has a road.

> My interpretation of Per's idea:
>  End of first turn: at 4 with 0 point left
>  Start of second turn: at 4 with 6 points left
>  End of second turn: at 9 with 1 point left
>  total of 11 points spend
>
> If we cap the move costs of all tiles at the move rate of the unit (6)
> the unit has to spend 1+1+3+6+5*1 = 16 points. This is IMHO a fair
> solution.

Yes. - I've had the same idea like Brandon, with the goto. Implicit
goto for the last (incompleted) move. Only needs to save to MP rest
with the goto route. No need for extra grafic IMHO. Uhm, but we want
to remove that server goto, right?

> > With throwing away the movepoints the horsemen would be on 4
> > (Mountain) Think thats a better solution. I don't like doubleturns
> > and that would be a serverdoubleturn.
>
> doubleturns?

Christian

--
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.

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