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[Freeciv-Dev] Re: movement
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To: Brandon Craig Rhodes <brandon@xxxxxxxxxxxxxx>
Cc: Freeciv developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: movement
From: Thomas Strub <ue80@xxxxxxxxxxxxxxxxxxx>
Date: Wed, 14 Aug 2002 17:53:47 +0200

On Wed, Aug 14, 2002 at 11:47:35AM -0400, Brandon Craig Rhodes wrote:
> Thomas Strub <ue80@xxxxxxxxxxxxxxxxxxx> writes:
> 
> > rrprrrrrr
> > 123456789
> > 
> > End of round 1
> > Staying on 3 with 2/3 movepoints
> > Begin of round 2
> > Staying on 4 with 1 2/3 movepoints so getting to 9?
> 
> Perhaps I misunderstand; if horsemen start with their full 2 MP at
> position 1, then your scenario does not even involve the rand()
> function in question.  Under even the current rules, the following
> will happen:
> 
>   Moving from 1 -> 2 reduces his MP from 2 to 1 2/3.
>   Moving from 2 -> 3 reduces his MP from 1 2/3 to 2/3.

right
>   Moving from 3 -> 4 reduces his MP from 2/3 to 1/3.

wrong. moving from planes to a field with road costs 1 MP. So 2/3 MP and 1 is 
needed. 

Thomas
-- 
Thomas Strub  ***  eMail ue80@xxxxxxxxxxxxxxxxxxx
Nur weil das Aufzeichnen, Kopieren und Schnüffeln bei elektronischem 
Datenverkehr leichter als bei der klassischen Post ist, darf man es nicht
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