Complete.Org: Mailing Lists: Archives: freeciv-dev: August 2002:
[Freeciv-Dev] Re: movement
Home

[Freeciv-Dev] Re: movement

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Cc: Freeciv developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: movement
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Wed, 14 Aug 2002 13:14:07 +0000 (GMT)

On Wed, 14 Aug 2002, Raimar Falke wrote:
> > How about (simpler version): You must either have sufficient movement to
> > enter a piece of terrain, or, you must use _all_ your movement to do so.
> > Attempting to move into terrain with insufficient moves drains all your
> > movement.
>
> This is the current rule.

No, the current rule also allows you a rand() chance of entering the tile
without full movement.

Greg's suggestion equals always succeeding with this rand(), my suggestion
equals always failing this rand().

> > This way we don't need to implement the "automatic move at beginning of
> > turn" part, which I don't like.
>
> Do you agree that it the fairest so far? The second fairest IMHO is
> the current one.

How is one more "fair" than the other?

Yours
Per



[Prev in Thread] Current Thread [Next in Thread]