[Freeciv-Dev] Re: movement
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On Wed, 14 Aug 2002, Raimar Falke wrote:
> > How about (simpler version): You must either have sufficient movement to
> > enter a piece of terrain, or, you must use _all_ your movement to do so.
> > Attempting to move into terrain with insufficient moves drains all your
> > movement.
>
> This is the current rule.
No, the current rule also allows you a rand() chance of entering the tile
without full movement.
Greg's suggestion equals always succeeding with this rand(), my suggestion
equals always failing this rand().
> > This way we don't need to implement the "automatic move at beginning of
> > turn" part, which I don't like.
>
> Do you agree that it the fairest so far? The second fairest IMHO is
> the current one.
How is one more "fair" than the other?
Yours
Per
- [Freeciv-Dev] Re: irc summary, Reinier Post, 2002/08/13
- [Freeciv-Dev] Re: irc summary, Per I. Mathisen, 2002/08/13
- [Freeciv-Dev] Re: irc summary, Christian Knoke, 2002/08/13
- [Freeciv-Dev] Re: irc summary, Brandon Craig Rhodes, 2002/08/13
- [Freeciv-Dev] Re: irc summary, Raimar Falke, 2002/08/14
- [Freeciv-Dev] Re: irc summary, Christian Knoke, 2002/08/14
- [Freeciv-Dev] movement, Per I. Mathisen, 2002/08/14
- [Freeciv-Dev] Re: movement, Raimar Falke, 2002/08/14
- [Freeciv-Dev] Re: movement,
Per I. Mathisen <=
- [Freeciv-Dev] Re: movement, Raimar Falke, 2002/08/14
- [Freeciv-Dev] Re: movement, Reinier Post, 2002/08/14
- [Freeciv-Dev] Re: movement, Anthony J. Stuckey, 2002/08/14
- [Freeciv-Dev] Re: movement, Brandon Craig Rhodes, 2002/08/14
- [Freeciv-Dev] Re: movement, Thomas Strub, 2002/08/14
- [Freeciv-Dev] Re: movement, Brandon Craig Rhodes, 2002/08/14
- [Freeciv-Dev] Re: movement, Thomas Strub, 2002/08/14
- [Freeciv-Dev] Re: movement, Brandon Craig Rhodes, 2002/08/14
- [Freeciv-Dev] Re: movement, Thomas Strub, 2002/08/14
- [Freeciv-Dev] Re: movement, Brandon Craig Rhodes, 2002/08/14
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