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[Freeciv-Dev] Re: Post release patches
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To: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Cc: freeciv development list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Post release patches
From: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Sat, 22 Jun 2002 19:07:30 +0100 (BST)

On Sat, 22 Jun 2002, Raimar Falke wrote:

> On Sat, Jun 22, 2002 at 04:42:24PM +0100, Ben Webb wrote:
> > On Fri, Jun 21, 2002 at 09:43:03PM +0200, Raimar Falke wrote:
> > >   show effects of improvements    ?               idea
> > 
> >     If there's really interest in this (I don't recall it being
> > discussed) then it would be fairly trivial to do with impr-gen. It's
> > just a case of enumerating the effects lists, which the client should
> > have anyway. At any rate, I think it'd be silly to try and show effects
> > _before_ the impr-gen code is in place.
> 
> I'm not so much thinking about the impr-gen effects (these should be
> listed in the help dialogs) but more about the "real" effects. I want
> to show that if you will build a library this will give "+3 science,
> -1 gold" and if you build a marketplace you may end up with "no
> change" because the gain and the upkeep are equal. The difficult part
> is to express effects which don't have an immediate effect on the city
> stats.

It's a good idea.

And when it's difficult, don't do it.  It may be possible to express in AI 
terms, fx how much the city walls reduce danger, but not to the human 
user.

Where do you plan to put it?  You can just display it in the help dialogue 
I guess, saves you writing another dialogue.

G.



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