[Freeciv-Dev] Re: Post release patches
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On Sat, Jun 22, 2002 at 07:07:30PM +0100, Gregory Berkolaiko wrote:
> On Sat, 22 Jun 2002, Raimar Falke wrote:
>
> > On Sat, Jun 22, 2002 at 04:42:24PM +0100, Ben Webb wrote:
> > > On Fri, Jun 21, 2002 at 09:43:03PM +0200, Raimar Falke wrote:
> > > > show effects of improvements ? idea
> > >
> > > If there's really interest in this (I don't recall it being
> > > discussed) then it would be fairly trivial to do with impr-gen. It's
> > > just a case of enumerating the effects lists, which the client should
> > > have anyway. At any rate, I think it'd be silly to try and show effects
> > > _before_ the impr-gen code is in place.
> >
> > I'm not so much thinking about the impr-gen effects (these should be
> > listed in the help dialogs) but more about the "real" effects. I want
> > to show that if you will build a library this will give "+3 science,
> > -1 gold" and if you build a marketplace you may end up with "no
> > change" because the gain and the upkeep are equal. The difficult part
> > is to express effects which don't have an immediate effect on the city
> > stats.
>
> It's a good idea.
>
> And when it's difficult, don't do it.
It can be easy done for the measurable things (food, shield, ...,
science, pollution, happiness).
> It may be possible to express in AI
> terms, fx how much the city walls reduce danger, but not to the human
> user.
> Where do you plan to put it? You can just display it in the help
> dialogue I guess, saves you writing another dialogue.
My idea was the change dialog that you popup from the city dialog.
Raimar
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email: rf13@xxxxxxxxxxxxxxxxx
"Programming today is a race between software engineers striving to
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[Freeciv-Dev] Re: Post release patches, Raimar Falke, 2002/06/23
[Freeciv-Dev] Re: Post release patches, Raimar Falke, 2002/06/23
[Freeciv-Dev] Re: Post release patches, Per I Mathisen, 2002/06/27
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