[Freeciv-Dev] Re: Post release patches
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On Fri, 21 Jun 2002, Raimar Falke wrote:
> passive diplomacy Per ?
Already done.
> active diplomacy ? idea
I have it in the works. I am capable of exchanging stuff with AIs already.
But, it will need a massive amount of testing and tuning, so it may not be
be ready for 1.14.0.
> AI cleanups various various
> new path finding Raimar, Gregory idea/concept/old code
> updating goto.[ch] and ? idea
> gotohand.[ch]
Also: Improved AI building evaluation. First my simple patch (complete),
then a more radical change in order to evaluate impr. gen. buildings.
And flying AI and active use of diplomats patches.
> Gameplay
> extended veteran system ?? old code
Author: Andi Payn.
> borders ?? old code
Author: Stewart Adcock. Patch maintained by Ben.
> grant greater vision on top ? idea
> of hills/moutains
Bunk idea.
> gen unittypes ? idea
Author: Ben
> gen terrain
I will look a bit at this (T_RIVER cleanup), but not implement it all.
Also:
- more generalised governments (FreecivAC, Davide)
- unit testing framework (me; almost done)
- bitvectors, extending number of unit flags (me; done)
- new unit flags (me, Raahul; patches in progress to done)
- generalised calendar (Andi Payn; old code)
- player teams (me; first part done)
- tech lend/lease treaty (me; incomplete)
- techs have (optional) team requirement (me; concept stage but will
be complete for 1.14.0)
- corecleanups...
- port attacks & ai using subs & right defender (Raahul)
Most important for 1.14.0 I think is gen. impr. and a new connection
dialog.
Yours,
Per
76.4% of all statistics are made up
[Freeciv-Dev] Re: Post release patches, Raimar Falke, 2002/06/23
[Freeciv-Dev] Re: Post release patches, Raimar Falke, 2002/06/23
[Freeciv-Dev] Re: Post release patches,
Per I Mathisen <=
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