[Freeciv-Dev] Re: Post release patches
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--- Daniel L Speyer <dspeyer@xxxxxxxxxxx> wrote:
> On Sun, 23 Jun 2002, Raimar Falke wrote:
>
> [snip]
>
> > historic authentic ruleset ? idea
> > fairer ruleset ? idea
>
> I've been working on these. I've attatched my work here (20k is
> acceptable on list, right?).
Post a diff next time. Your rulesets are rather badly out of date. They don't
take into account sound effects and other changes. Units.ruleset is the big
offender.
>I've made musketeers and ironclads later and
> therefore less overwhelming, and shifted things closer to there historical
> and logical alignment. I've been playtesting it for a while and I like
> it. A lot of technologies still need *renaming*, though. Magnetism, for
> example, refers to the advances in hull-building that allowed canons to be
> brought onboard ship (therefore it requires gunpowder and allows steam
> engine).
It would be nice if Barracks required Warrior Code. The only building without a
tech requirement.
<snip>
Aloha,
RK.
The only reason so many people attended his funeral was they wanted to make
sure he was dead. -Samuel Goldwyn on Louis B. Mayer's funeral
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[Freeciv-Dev] Re: Post release patches, Raimar Falke, 2002/06/23
[Freeciv-Dev] Re: Post release patches, Raimar Falke, 2002/06/23
[Freeciv-Dev] Re: Post release patches, Per I Mathisen, 2002/06/27
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