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[Freeciv-Dev] Re: Post release patches
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To: freeciv development list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Post release patches
From: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Date: Sat, 22 Jun 2002 19:15:00 +0200

On Sat, Jun 22, 2002 at 04:42:24PM +0100, Ben Webb wrote:
> On Fri, Jun 21, 2002 at 09:43:03PM +0200, Raimar Falke wrote:
> >   show effects of improvements      ?               idea
> 
>       If there's really interest in this (I don't recall it being
> discussed) then it would be fairly trivial to do with impr-gen. It's
> just a case of enumerating the effects lists, which the client should
> have anyway. At any rate, I think it'd be silly to try and show effects
> _before_ the impr-gen code is in place.

I'm not so much thinking about the impr-gen effects (these should be
listed in the help dialogs) but more about the "real" effects. I want
to show that if you will build a library this will give "+3 science,
-1 gold" and if you build a marketplace you may end up with "no
change" because the gain and the upkeep are equal. The difficult part
is to express effects which don't have an immediate effect on the city
stats.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
  "With a PC, I always felt limited by the software available.
   On Unix, I am limited by my knowledge."
    -- Peter J. Schoenster <pschon@xxxxxxxxxxxxxxxxx>


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