[Freeciv-Dev] Re: Artillery and sea units (PR#1476)
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On Tue, May 21, 2002 at 01:48:50AM -0700, Raahul Kumar wrote:
> Freeciv does also. Freeciv uses spec_gate, and terr_gate, in the buildings
> ruleset(Offshore platform). This permits the building of Offshore platforms
> only when sea terrain is in the city radius.
This is true, although you need PR#1105 to implement this "properly".
> It would be trivial to extend this to cover units.ruleset. Assuming the AC
> gen-impr patch ever makes it to CVS, and I finally get my Civ 3 CD, I will
> probaby do it.
You don't need the impr-gen patch to extend terr_gate to units;
all of the relevant code is already in Freeciv CVS.
Ben
--
ben@xxxxxxxxxxxxxxxxxxxxxx http://bellatrix.pcl.ox.ac.uk/~ben/
"Heavier-than-air flying machines are impossible."
- Lord Kelvin, president, Royal Society, 1895.
- [Freeciv-Dev] Artillery and sea units (PR#1476), rms, 2002/05/19
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Daniel L Speyer, 2002/05/20
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Richard Stallman, 2002/05/21
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Thanasis Kinias, 2002/05/21
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Raimar Falke, 2002/05/21
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Per I Mathisen, 2002/05/21
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Christian Knoke, 2002/05/21
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Brandon Craig Rhodes, 2002/05/21
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