[Freeciv-Dev] Re: Artillery and sea units (PR#1476)
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scripsit Richard Stallman:
> BTW, this is not the only weird flip in the freeciv tech tree. Map making
> and Seafaring seem sort of backwards, as do alphabet and writing. But,
> then, much of the tree is misnamed -- leadership, conscription and tactics
> are all ancient.
>
> I think it would be a very good thing to straighten this out.
>
> Note that it may be possible to correct some problems simply by
> writing precise definitions for what these tech levels mean, avoiding
> the need for any actual change in the tech tree. Some kinds of
> tactics existed in the ancien world, but maybe it refers to a specific
> advance in tactics, such as the ability to give units new orders
> during battle.
I suspect that Marius would have been extremely offended at the
suggestion that he was ignorant of tactics ;)
Does the will exist within the Freeciv community to do a
from-the-ground-up review of the tech tree? The more I think about it,
the more excited I am about the possibilities. However, I think most
everyone who has really studied it will agree that the tech tree's
relationship to any historical reality is at times rather tenuous.
If the community would embrace such a project, I would surely be game.
As a future teacher of history, I am intrigued by the idea of a Freeciv
which could be useful pedagogically as well as for entertainment.
--
Thanasis Kinias
Web Developer, Information Technology
Graduate Student, Department of History
Arizona State University
Tempe, Arizona, U.S.A.
Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), (continued)
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Thanasis Kinias, 2002/05/20
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Tony Stuckey, 2002/05/20
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Raahul Kumar, 2002/05/21
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Thanasis Kinias, 2002/05/21
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Ben Webb, 2002/05/21
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Richard Stallman, 2002/05/21
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Thanasis Kinias, 2002/05/21
- Message not available
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Brandon Craig Rhodes, 2002/05/24
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Daniel L Speyer, 2002/05/20
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Richard Stallman, 2002/05/21
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476),
Thanasis Kinias <=
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Raimar Falke, 2002/05/21
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Per I Mathisen, 2002/05/21
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Christian Knoke, 2002/05/21
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Brandon Craig Rhodes, 2002/05/21
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Thanasis Kinias, 2002/05/21
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Thanasis Kinias, 2002/05/21
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Daniel L Speyer, 2002/05/21
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Ross W. Wetmore, 2002/05/22
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Greg Wooledge, 2002/05/22
- Message not available
- [Freeciv-Dev] Re: Artillery and sea units (PR#1476), Thanasis Kinias, 2002/05/24
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